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BREAKPOINT

Tactical Card Duel

How to Play

Spades — Attack
Deal damage equal to card value. Face cards = 10, Ace = 11. Add stored charge for burst damage (max 25).
Hearts — Guard
Block damage equal to card value. Excess block heals you (max 5). Play on your turn to prepare a guard for the next attack.
Diamonds — Charge
Store power. Unleash all stored charge on your next attack. But if charge exceeds 12 — risk explosion!
Clubs — Counter
Play when attacked only. If your club beats their attack value: negate it and reflect damage back.

Breakpoint: Play 2+ consecutive values across turns (e.g. 6→7) for +3 damage, draw 1 card, or steal charge

🔥 Pressure: Don't attack for 2 turns = +1 pressure. At 3 pressure = lose your hand + 5 HP

💎 Overcharge: Stored charge > 12? Flip a card — black = 10 damage + lose all charge

💥 Momentum: Deal 10+ damage in one hit = play 2 cards next turn

♠♠ Suit Streaks: Play same suit twice in a row: ♠♠ +2 dmg, ♥♥ heal 3, ♦♦ charge ×1.5

👑 Royal Combo: Play J, Q, K in any order across 3 turns = 8 unblockable damage

🩹 Sacrifice: Discard a card to heal HP equal to its value (uses your action, doesn't count as attack)

🩸 Life Steal: Ace of Spades heals 3 HP if the attack deals damage